Constructor
new TriangleMesh(positions, indices, attributes)
Constructs a triangle mesh.
Parameters:
Name | Type | Description |
---|---|---|
positions |
Array.<Position> | An array containing the mesh vertices. There must be no more than 65536 positions. Use split to subdivide large meshes into smaller ones that fit this limit. |
indices |
Array.<Number> | An array of integers identifying the positions of each mesh triangle. Each sequence of three indices defines one triangle in the mesh. The indices identify the index of the position in the associated positions array. The indices for each triangle should be in counter-clockwise order to identify the triangles as front-facing. |
attributes |
ShapeAttributes | The attributes to associate with this mesh. May be null, in which case default attributes are associated. |
- Source:
Throws:
-
If the specified positions array is null, empty or undefined, the number of indices is less than 3 or too many positions are specified (limit is 65536).
- Type
- ArgumentError
Extends
Members
altitudeMode :String
The altitude mode to use when drawing this shape. Recognized values are:
- WorldWind.ABSOLUTE
- WorldWind.RELATIVE_TO_GROUND
- WorldWind.CLAMP_TO_GROUND
Type:
- String
- Inherited From:
- Default Value:
- WorldWind.ABSOLUTE
- Source:
altitudeScale :Number
Scales the altitudes of this mesh.
Type:
- Number
- Inherited From:
- Default Value:
- 1
- Source:
attributes :ShapeAttributes
This shape's normal (non-highlight) attributes.
Type:
- Inherited From:
- Source:
displayName :String
The display name of the renderable.
Type:
- String
- Inherited From:
- Default Value:
- "Renderable"
- Source:
enabled :Boolean
Indicates whether to display this renderable.
Type:
- Boolean
- Inherited From:
- Default Value:
- true
- Source:
expirationInterval :Number
Indicates how long to use terrain-specific shape data before regenerating it, in milliseconds. A value
of zero specifies that shape data should be regenerated every frame. While this causes the shape to
adapt more frequently to the terrain, it decreases performance.
Type:
- Number
- Inherited From:
- Default Value:
- 2000 (milliseconds)
- Source:
highlightAttributes :ShapeAttributes
This shape's highlight attributes. If null or undefined and this shape's highlight flag is true, this
shape's normal attributes are used. If they in turn are null or undefined, this shape is not drawn.
Type:
- Inherited From:
- Default Value:
- null
- Source:
highlighted :Boolean
Indicates whether this shape uses its normal attributes or its highlight attributes when displayed.
If true, the highlight attributes are used, otherwise the normal attributes are used. The normal
attributes are also used if no highlight attributes have been specified.
Type:
- Boolean
- Inherited From:
- Default Value:
- false
- Source:
indices :Array.<Number>
The mesh indices, an array of integers identifying the indexes of each triangle. Each index in this
array identifies the index of the corresponding position in the positions
array. Each group of three indices in this array identifies the positions of one triangle.
Type:
- Array.<Number>
- Source:
outlineIndices :Array.<Number>
The mesh outline indices, an array of integers identifying the positions in the outline. Each index in
this array identifies the index of the corresponding position in the
positions array. The collection of these positions forms the outline
of this mesh. May be null, in which case no outline is drawn.
Type:
- Array.<Number>
- Default Value:
- null
- Source:
pickDelegate :Object
Indicates the object to return as the userObject of this shape when picked. If null,
then this shape is returned as the userObject.
Type:
- Object
- Inherited From:
- Default Value:
- null
- Source:
- See:
pickTransparentImagePixels :Boolean
Indicates whether this mesh is pickable when the pick point intersects transparent pixels of the
image applied to this mesh. If no image is applied to this mesh, this property is ignored. If this
property is true and an image with fully transparent pixels is applied to the mesh, the mesh is
pickable at those transparent pixels, otherwise this mesh is not pickable at those transparent pixels.
Type:
- Boolean
- Inherited From:
- Default Value:
- true
- Source:
positions :Array.<Position>
This mesh's positions.
Type:
- Array.<Position>
- Source:
textureCoordinates :Array.<Vec2>
This mesh's texture coordinates if this mesh is textured. A texture coordinate must be
provided for each mesh position. Each texture coordinate is a Vec2 containing the s and t
coordinates, in that order. If no texture coordinates are specified then texture is not applied to
this mesh.
Type:
- Array.<Vec2>
- Default Value:
- null
- Source:
timeRange :Array.<Date>
An array with two elements:
start time and end time of the visible range.
Type:
- Array.<Date>
- Inherited From:
- Source:
userProperties :Object
An application defined object associated with this renderable. A typical use case is to associate
application defined data with a picked renderable.
Type:
- Object
- Inherited From:
- Default Value:
- An empty object
- Source:
useSurfaceShapeFor2D :Boolean
Indicates whether to use a surface shape to represent this shape when drawn on a 2D globe.
Type:
- Boolean
- Inherited From:
- Default Value:
- false
- Source:
Methods
(static) split(positions, indices, textureCoords, outlineIndices) → {Array.<Object>}
Splits a triangle mesh into several meshes, each of which contains fewer than 65536 positions.
Parameters:
Name | Type | Description |
---|---|---|
positions |
Array.<Position> | An array containing the mesh vertices. |
indices |
Array.<Number> | An array of integers identifying the positions of each mesh triangle. Each sequence of three indices defines one triangle in the mesh. The indices identify the index of the position in the associated positions array. |
textureCoords |
Array.<Vec2> | The mesh's texture coordinates. |
outlineIndices |
Array.<Number> | The mesh's outline indices. |
- Source:
Returns:
An array of objects, each of which defines one subdivision of the full mesh. Each object
in the array has the properties of the same name as the input arguments.
- Type
- Array.<Object>
(protected) applyMvpMatrix(dc)
Apply the current navigator's model-view-projection matrix.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) applyMvpMatrixForOutline(dc)
Apply the current navigator's model-view-projection matrix with an offset to make this shape's outline
stand out.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) beginDrawing(dc)
Called during ordered rendering. Subclasses may override this method in order to perform operations prior
to drawing the shape. Applications do not call this method.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) computeMeshIndices(currentData)
Computes or copies the indices of this mesh into a Uint16Array. Subclasses must implement this method.
An exception is thrown if it is not implemented.
Parameters:
Name | Type | Description |
---|---|---|
currentData |
Object | This shape's current data. |
- Overrides:
- Source:
(protected) computeMeshPoints(dc, currentData) → {Float32Array}
Computes this mesh's Cartesian points. Called by this abstract class during rendering to compute
Cartesian points from geographic positions. This method must be overridden by subclasses. An
exception is thrown if it is not.
This method must also assign currentData.eyeDistance to be the minimum distance from this mesh to the
current eye point.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
currentData |
Object | The current data for this shape. |
- Overrides:
- Source:
Returns:
The Cartesian mesh points.
- Type
- Float32Array
(protected) computeOutlineIndices(currentData)
Computes or copies the outline indices of this mesh into a Uint16Array. Subclasses must implement this
method if they have outlines. The default implementation returns null.
Parameters:
Name | Type | Description |
---|---|---|
currentData |
Object | This shape's current data. |
- Overrides:
- Source:
(protected) computeTexCoords() → {Float32Array}
Computes the texture coordinates for this shape. Called by this abstract class during rendering to copy or
compute texture coordinates into a typed array. Subclasses should implement this method if the shape they
define has texture coordinates. The default implementation returns null.
- Overrides:
- Source:
Returns:
The texture coordinates.
- Type
- Float32Array
(protected) createShapeDataObject() → {Object}
Creates a new shape data object for the current globe state. Subclasses may override this method to
modify the shape data object that this method creates, but must also call this method on this base class.
Applications do not call this method.
- Inherited From:
- Source:
Returns:
The shape data object.
- Type
- Object
(protected) doMakeOrderedRenderable(dc)
Called during rendering. Subclasses must override this method with one that creates and enques an
ordered renderable for this shape if this shape is to be displayed. Applications do not call this method.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) doRenderOrdered(dc)
Called during ordered rendering. Subclasses must override this method to render the shape using the current
shape data.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) endDrawing(dc)
Called during ordered rendering. Subclasses may override this method in order to perform operations after
the shape is drawn. Applications do not call this method.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) isShapeDataCurrent(dc, shapeData) → {Boolean}
Indicates whether a specified shape data object is current. Subclasses may override this method to add
criteria indicating whether the shape data object is current, but must also call this method on this base
class. Applications do not call this method.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
shapeData |
Object | The object to validate. |
- Inherited From:
- Source:
Returns:
true if the object is current, otherwise false.
- Type
- Boolean
(protected) isWithinProjectionLimits(dc) → {Boolean}
Indicates whether this shape is within the current globe's projection limits. Subclasses may implement
this method to perform the test. The default implementation returns true. Applications do not call this
method.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
Returns:
true if this shape is is within or intersects the current globe's projection limits,
otherwise false.
- Type
- Boolean
render(dc)
Render this renderable. Some shapes actually draw themselves during this call, others only add themselves
to the draw context's ordered rendering list for subsequent drawing when their renderOrdered method is called.
This method is intended to be called by layers such as RenderableLayer and not by applications.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
renderOrdered(dc)
Draws this shape during ordered rendering. Implements the OrderedRenderable interface.
This method is called by the WorldWindow and is not intended to be called by applications.
Parameters:
Name | Type | Description |
---|---|---|
dc |
DrawContext | The current draw context. |
- Inherited From:
- Source:
(protected) reset()
Clears this shape's data cache. Should be called by subclasses when state changes invalidate
cached data.
- Inherited From:
- Source: